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	<title>Android Development &#187; application</title>
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		<title>How to: Create a splash screen</title>
		<link>http://www.droidnova.com/how-to-create-a-splash-screen,561.html</link>
		<comments>http://www.droidnova.com/how-to-create-a-splash-screen,561.html#comments</comments>
		<pubDate>Wed, 14 Oct 2009 12:47:06 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[activity]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
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		<guid isPermaLink="false">http://www.droidnova.com/?p=561</guid>
		<description><![CDATA[Many Applications, mostly games, on the market show splash screens. With this screen they prompt a logo for the application and/or the author. I will show you a short way to implement a splash screen which will occur on every startup, will stay for a number of seconds you can define, will close on touching [...]]]></description>
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		<slash:comments>91</slash:comments>
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		<item>
		<title>Android 3D game tutorial &#8211; Part VI</title>
		<link>http://www.droidnova.com/android-3d-game-tutorial-part-vi,436.html</link>
		<comments>http://www.droidnova.com/android-3d-game-tutorial-part-vi,436.html#comments</comments>
		<pubDate>Wed, 02 Sep 2009 13:05:45 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=436</guid>
		<description><![CDATA[Updated to be Android 2.0.1 compatible. You are new to this series? Please start with the first part. The sixth part of this series will show you how you create the correct perspective because 3D is nothing without the correct perspective. Before we start we should discuss the two possible &#8220;views&#8221; OpenGL offers: orthographic and [...]]]></description>
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		<slash:comments>63</slash:comments>
		</item>
		<item>
		<title>How to create an option menu</title>
		<link>http://www.droidnova.com/how-to-create-an-option-menu,427.html</link>
		<comments>http://www.droidnova.com/how-to-create-an-option-menu,427.html#comments</comments>
		<pubDate>Fri, 28 Aug 2009 15:13:10 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[option]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=427</guid>
		<description><![CDATA[Today we learn how you can create an option menu for your application. Lets start with an empty android project. The package name will be com.droidnova.android.howto.optionmenu and the activity will have the name SimpleOptionMenu. Our activity should now look very familiar to us: 1 2 3 4 5 6 7 8 9 10 11 12 [...]]]></description>
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		<slash:comments>96</slash:comments>
		</item>
		<item>
		<title>Android 3D game tutorial &#8211; Part V</title>
		<link>http://www.droidnova.com/android-3d-game-tutorial-part-v,376.html</link>
		<comments>http://www.droidnova.com/android-3d-game-tutorial-part-v,376.html#comments</comments>
		<pubDate>Fri, 21 Aug 2009 15:49:21 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=376</guid>
		<description><![CDATA[Updated to be Android 2.0.1 compatible. You are new to this series? Please start with the first part. The fifth part of this series will show you how you can create your first full 3d object. In this case a 4 sided pyramid. Some preparation will be needed to make our future development much easier. [...]]]></description>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Android 3D game tutorial &#8211; Part IV</title>
		<link>http://www.droidnova.com/android-3d-game-tutorial-part-iv,358.html</link>
		<comments>http://www.droidnova.com/android-3d-game-tutorial-part-iv,358.html#comments</comments>
		<pubDate>Wed, 19 Aug 2009 11:18:43 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=358</guid>
		<description><![CDATA[Updated to be Android 2.0.1 compatible. You are new to this series? Please start with the first part. The fourth part of this series will show you how to add some colors to you triangle. In the last part we created a second static triangle to prove the rotation of the triangle and not the [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Android 3D game tutorial &#8211; Part III</title>
		<link>http://www.droidnova.com/android-3d-game-tutorial-part-iii,348.html</link>
		<comments>http://www.droidnova.com/android-3d-game-tutorial-part-iii,348.html#comments</comments>
		<pubDate>Tue, 18 Aug 2009 09:02:24 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=348</guid>
		<description><![CDATA[Updated to be Android 2.0.1 compatible. You are new to this series? Please start with the first part. The third part of this series will show you how to stop the rotation of the triangle and that the rotation really just work on the triangle and not the &#8220;camera&#8221;. We want to have more control [...]]]></description>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Android 3D game tutorial &#8211; Part II</title>
		<link>http://www.droidnova.com/android-3d-game-tutorial-part-ii,328.html</link>
		<comments>http://www.droidnova.com/android-3d-game-tutorial-part-ii,328.html#comments</comments>
		<pubDate>Mon, 17 Aug 2009 11:44:32 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=328</guid>
		<description><![CDATA[Updated to be Android 2.0.1 compatible. You are new to this series? Please start with the first part. The second part of this series will show you how to add a triangle and how to rotate it a bit. The first thing we have to do is to initialize the triangle we want to display. [...]]]></description>
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		<slash:comments>44</slash:comments>
		</item>
		<item>
		<title>Android 3D game tutorial &#8211; Part I</title>
		<link>http://www.droidnova.com/android-3d-game-tutorial-part-i,312.html</link>
		<comments>http://www.droidnova.com/android-3d-game-tutorial-part-i,312.html#comments</comments>
		<pubDate>Mon, 10 Aug 2009 14:59:48 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=312</guid>
		<description><![CDATA[Updated to be Android 2.0.1 compatible. The first part of this series will give you a short introduction to the OpenGL terminology and the first step in your 3D programming. The series itself will be about a 3D game called Vortex. The tutorial will focus on 3D programming, stuff like menu or life cycle may [...]]]></description>
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		<slash:comments>92</slash:comments>
		</item>
		<item>
		<title>Playing with graphics in Android &#8211; Part VII</title>
		<link>http://www.droidnova.com/playing-with-graphics-in-android-part-vii,220.html</link>
		<comments>http://www.droidnova.com/playing-with-graphics-in-android-part-vii,220.html#comments</comments>
		<pubDate>Mon, 06 Jul 2009 10:58:37 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[emulator]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=220</guid>
		<description><![CDATA[You are new to this series? Please start with the first part. In our last part of this series, I will present a mini &#8220;game&#8221; based on the very famous game &#8220;Rock, Paper, Scissors&#8221;. The follow features are fully implemented: Add a rock, paper or scissors by touching the screen Define speed and direction by [...]]]></description>
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		<slash:comments>101</slash:comments>
		</item>
		<item>
		<title>Playing with graphics in Android &#8211; Part VI</title>
		<link>http://www.droidnova.com/playing-with-graphics-in-android-part-vi,209.html</link>
		<comments>http://www.droidnova.com/playing-with-graphics-in-android-part-vi,209.html#comments</comments>
		<pubDate>Fri, 05 Jun 2009 09:18:54 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[emulator]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=209</guid>
		<description><![CDATA[You are new to this series? Please start with the first part. The sixth part of this series will let you move the item you will add. As long as you touch the screen, you can change the position of the bitmap you want to add. We simply have to add a temporary class variable [...]]]></description>
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		<slash:comments>30</slash:comments>
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