Android Development

Rapid android development from Berlin

Browsing Posts published in August, 2009

Today we learn how you can create an option menu for your application.
Lets start with an empty android project. The package name will be com.droidnova.android.howto.optionmenu and the activity will have the name SimpleOptionMenu.

Our activity should now look very familiar to us:

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package com.droidnova.android.howto.optionmenu;
 
import android.app.Activity;
import android.os.Bundle;
 
public class SimpleOptionMenu extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
    }
}

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Updated to be Android 2.0.1 compatible.

You are new to this series? Please start with the first part.

The fifth part of this series will show you how you can create your first full 3d object. In this case a 4 sided pyramid.

Some preparation will be needed to make our future development much easier.
We have to be more dynamic in calculating our buffers and creating arrays with the correct size. continue reading…

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Updated to be Android 2.0.1 compatible.

You are new to this series? Please start with the first part.

The fourth part of this series will show you how to add some colors to you triangle.

In the last part we created a second static triangle to prove the rotation of the triangle and not the entire scene. We will now get rid of this static triangle by removing the function initStaticTriangle(), removing both buffers, _indexBufferStatic and _vertexBufferStatic, used for it. We also have to remove the last 4 lines of code of our onDrawFrame() where we initialized the static triangle. continue reading…

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Updated to be Android 2.0.1 compatible.

You are new to this series? Please start with the first part.

The third part of this series will show you how to stop the rotation of the triangle and that the rotation really just work on the triangle and not the “camera”.

We want to have more control over the rotation. To get that, we reset the matrix on every call of the onDrawFrame() method. This will reset the angle of our triangle so it always it stays rotated at the given angle on initialization. continue reading…

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Updated to be Android 2.0.1 compatible.

You are new to this series? Please start with the first part.

The second part of this series will show you how to add a triangle and how to rotate it a bit.

The first thing we have to do is to initialize the triangle we want to display. We have to create a function named initTriangle() in our VortexRenderer class.

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// new object variables we need
// a raw buffer to hold indices
private ShortBuffer _indexBuffer;
 
// a raw buffer to hold the vertices
private FloatBuffer _vertexBuffer;
 
private short[] _indicesArray = {0, 1, 2};
private int _nrOfVertices = 3;
 
// code snipped
 
private void initTriangle() {
    // float has 4 bytes
    ByteBuffer vbb = ByteBuffer.allocateDirect(_nrOfVertices * 3 * 4);
    vbb.order(ByteOrder.nativeOrder());
    _vertexBuffer = vbb.asFloatBuffer();
 
    // short has 2 bytes
    ByteBuffer ibb = ByteBuffer.allocateDirect(_nrOfVertices * 2);
    ibb.order(ByteOrder.nativeOrder());
    _indexBuffer = ibb.asShortBuffer();
 
    float[] coords = {
        -0.5f, -0.5f, 0f, // (x1, y1, z1)
        0.5f, -0.5f, 0f, // (x2, y2, z2)
        0f, 0.5f, 0f // (x3, y3, z3)
    };
 
    _vertexBuffer.put(coords);
    _indexBuffer.put(_indicesArray);
 
    _vertexBuffer.position(0);
    _indexBuffer.position(0);
}

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Updated to be Android 2.0.1 compatible.

The first part of this series will give you a short introduction to the OpenGL terminology and the first step in your 3D programming.

The series itself will be about a 3D game called Vortex.
The tutorial will focus on 3D programming, stuff like menu or life cycle may be part of the code but will not be introduced.

Lets start with the terminology of OpenGL.
continue reading…

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Currently I work on many projects and the last month was a bit rare of good posts for you, I’m sorry for that.

To fix that, I’m looking for help to create new posts. If you are interested in helping me and join the team, here are some points you must match:

  1. You can write understandable english
  2. You are a team worker
  3. You agree that quality beats quantity

You are matching all three points? Write me a mail at mbwarrenfaith (at) gmail (dot) com and the chances are good you can join us.

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