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	<title>Android Development &#187; tutorial</title>
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	<description>Rapid android development from Berlin</description>
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		<title>RetroVillage</title>
		<link>http://www.droidnova.com/retrovillage,717.html</link>
		<comments>http://www.droidnova.com/retrovillage,717.html#comments</comments>
		<pubDate>Sun, 04 Jul 2010 15:36:27 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=717</guid>
		<description><![CDATA[I just released my first application to the market.
The app is called RetroVillage and is a study project with some friends. Feel free to test the game, its still early beta so please be nice  
If you find bugs, feel free to send me the logcat output to android[dot]retrovillage[at]gmail[dot]com.
If you wanna know how we [...]]]></description>
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		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Creating Sound Effects in Android: Part 2</title>
		<link>http://www.droidnova.com/creating-sound-effects-in-android-part-2,695.html</link>
		<comments>http://www.droidnova.com/creating-sound-effects-in-android-part-2,695.html#comments</comments>
		<pubDate>Fri, 25 Jun 2010 11:49:44 +0000</pubDate>
		<dc:creator>Stephen Flockton</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=695</guid>
		<description><![CDATA[Sorry about the delay but I have finally managed to find the time to complete the Sound effect Tutorial which I hope you all enjoy.If you have not already check out the first tutorial here before reading this one, as it reuses a lot of the code.
In the previous tutorial we had a basic working sound system, [...]]]></description>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Create a scrollable Map with Cells &#8211; Part II</title>
		<link>http://www.droidnova.com/create-a-scrollable-map-with-cells-part-ii,678.html</link>
		<comments>http://www.droidnova.com/create-a-scrollable-map-with-cells-part-ii,678.html#comments</comments>
		<pubDate>Wed, 10 Mar 2010 16:05:59 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=678</guid>
		<description><![CDATA[The second part of this series will show you how you can scroll smoothly over the simple 2D Map which was created in the first part.
Note: I changed my coding style to fit the Java/Android coding style. Please be aware that variables like _mapSize are now mMapSize.
The performance issue we discovered in the first part [...]]]></description>
		<wfw:commentRss>http://www.droidnova.com/create-a-scrollable-map-with-cells-part-ii,678.html/feed</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Create a scrollable Map with Cells &#8211; Part I</title>
		<link>http://www.droidnova.com/create-a-scrollable-map-with-cells-part-i,654.html</link>
		<comments>http://www.droidnova.com/create-a-scrollable-map-with-cells-part-i,654.html#comments</comments>
		<pubDate>Mon, 04 Jan 2010 05:21:58 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[sources]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=654</guid>
		<description><![CDATA[This how to will show you how you can create a simple 2D Map with Cells to place stuff on it. Just like the old school SimCity.
The first thing you need is an Activity with a SurfaceView and a Thread to trigger the drawing. Who doesn&#8217;t know these fundamentals, please read my series on 2d [...]]]></description>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Creating Sound Effects in Android: Part 1</title>
		<link>http://www.droidnova.com/creating-sound-effects-in-android-part-1,570.html</link>
		<comments>http://www.droidnova.com/creating-sound-effects-in-android-part-1,570.html#comments</comments>
		<pubDate>Tue, 20 Oct 2009 12:40:13 +0000</pubDate>
		<dc:creator>Stephen Flockton</dc:creator>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=570</guid>
		<description><![CDATA[In today&#8217;s tutorial I am going to show you my method of creating, managing and using sound effects in Android. In this first part I&#8217;ll show you the basic method of encapsulating your sound management code. This method works best when you have a typical application, or simple game all in one thread. After you have read this [...]]]></description>
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		<slash:comments>45</slash:comments>
		</item>
		<item>
		<title>Creating Game Menus in Android</title>
		<link>http://www.droidnova.com/creating-game-menus-in-android,518.html</link>
		<comments>http://www.droidnova.com/creating-game-menus-in-android,518.html#comments</comments>
		<pubDate>Wed, 30 Sep 2009 06:02:42 +0000</pubDate>
		<dc:creator>Stephen Flockton</dc:creator>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=518</guid>
		<description><![CDATA[As requested here is a sample tutorial in how to create a menu system for games in Android. Sorry for the delay but this tutorials take time to code test and write up. Anyway I hope you find it useful.
Before I jump into the code I’m going to take a second to explain my way [...]]]></description>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Android SDK 1.6 (Donut) Sources</title>
		<link>http://www.droidnova.com/android-sdk-1-6-donut-sources,511.html</link>
		<comments>http://www.droidnova.com/android-sdk-1-6-donut-sources,511.html#comments</comments>
		<pubDate>Sun, 27 Sep 2009 12:06:36 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[sources]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=511</guid>
		<description><![CDATA[Every new Android SDK Version means that someone has to collect the sources and bundle them. Thanks to the supporter of the missing source jar issue a new source jar is provided. Also please star the issue to flag that issue as important!
Install instructions:
To use it in Eclipse, create a directory sources/ inside your
/platforms/android-1.6/ directory, [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2D Sprite Animation in Android Addendum</title>
		<link>http://www.droidnova.com/2d-sprite-animation-in-android-addendum,505.html</link>
		<comments>http://www.droidnova.com/2d-sprite-animation-in-android-addendum,505.html#comments</comments>
		<pubDate>Wed, 23 Sep 2009 16:55:01 +0000</pubDate>
		<dc:creator>Stephen Flockton</dc:creator>
				<category><![CDATA[how to]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[sources]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=505</guid>
		<description><![CDATA[If you read my last tutorial entry here, then you may have come across a problem with the code.
If you load several large bitmaps using the BitmapFactory class to decode the bitmap you application will give you the dreaded force close dialogue box. A quick look in the logcat shows that a bitmap exceeds the virtual machine [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>2D Sprite Animation in Android</title>
		<link>http://www.droidnova.com/2d-sprite-animation-in-android,471.html</link>
		<comments>http://www.droidnova.com/2d-sprite-animation-in-android,471.html#comments</comments>
		<pubDate>Sun, 13 Sep 2009 13:00:52 +0000</pubDate>
		<dc:creator>Stephen Flockton</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=471</guid>
		<description><![CDATA[In order to make anything more than very simple games in 2D it’s important to be able to draw animated sprites.
There are several ways to create animated sprites in Android, including using XML based declarations and swapping between multiple bitmaps. But when I came to write my animation code neither of these methods was flexible [...]]]></description>
		<wfw:commentRss>http://www.droidnova.com/2d-sprite-animation-in-android,471.html/feed</wfw:commentRss>
		<slash:comments>39</slash:comments>
		</item>
		<item>
		<title>Android 3D game tutorial &#8211; Part VI</title>
		<link>http://www.droidnova.com/android-3d-game-tutorial-part-vi,436.html</link>
		<comments>http://www.droidnova.com/android-3d-game-tutorial-part-vi,436.html#comments</comments>
		<pubDate>Wed, 02 Sep 2009 13:05:45 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[tutorial]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>

		<guid isPermaLink="false">http://www.droidnova.com/?p=436</guid>
		<description><![CDATA[Updated to be Android 2.0.1 compatible.
You are new to this series? Please start with the first part.
The sixth part of this series will show you how you create the correct perspective because 3D is nothing without the correct perspective.
Before we start we should discuss the two possible &#8220;views&#8221; OpenGL offers: orthographic and perspective.

Orthographic (non vanish [...]]]></description>
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		<slash:comments>33</slash:comments>
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